Hi Jeremy,

> And as far as performance is concerned: how often is this rendering
> paradigm used in high-fps applications?

Games like Killzone 2 are using deferred rendering 
(http://www.guerrilla-games.com/publications/dr_kz2_rsx_dev07.pdf)
in conjunction with 'Multiple Render Targets' to achieve the desired 
performance.


Greetings,
Daniel

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