Hi Jeremy, osgPPU is absolutely what you're looking for, just take a look to it's examples, it's a really powerful toolkit.
Cheers, On Tue, Sep 20, 2011 at 8:38 AM, Daniel Trstenjak < [email protected]> wrote: > > Hi Jeremy, > > > And as far as performance is concerned: how often is this rendering > > paradigm used in high-fps applications? > > Games like Killzone 2 are using deferred rendering ( > http://www.guerrilla-games.com/publications/dr_kz2_rsx_dev07.pdf) > in conjunction with 'Multiple Render Targets' to achieve the desired > performance. > > > Greetings, > Daniel > > -- > > Daniel Trstenjak Tel : +49 (0)7071-9457-264 > science + computing ag FAX : +49 (0)7071-9457-511 > Hagellocher Weg 73 mailto: [email protected] > D-72070 Tübingen WWW : http://www.science-computing.de/ > -- > Vorstand/Board of Management: > Dr. Bernd Finkbeiner, Dr. Roland Niemeier, > Dr. Arno Steitz, Dr. Ingrid Zech > Vorsitzender des Aufsichtsrats/ > Chairman of the Supervisory Board: > Philippe Miltin > Sitz/Registered Office: Tuebingen > Registergericht/Registration Court: Stuttgart > Registernummer/Commercial Register No.: HRB 382196 > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Serge Lages http://www.tharsis-software.com
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