Hi Jeremy,

osgPPU is absolutely what you're looking for, just take a look to it's
examples, it's a really powerful toolkit.

Cheers,

On Tue, Sep 20, 2011 at 8:38 AM, Daniel Trstenjak <
[email protected]> wrote:

>
> Hi Jeremy,
>
> > And as far as performance is concerned: how often is this rendering
> > paradigm used in high-fps applications?
>
> Games like Killzone 2 are using deferred rendering (
> http://www.guerrilla-games.com/publications/dr_kz2_rsx_dev07.pdf)
> in conjunction with 'Multiple Render Targets' to achieve the desired
> performance.
>
>
> Greetings,
> Daniel
>
> --
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-- 
Serge Lages
http://www.tharsis-software.com
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