Hello,
I've have a question regarding RenderToTexture in a multipass setup.
I have to RTT cameras, the first one has DEPTH and 3 color attachments,
while the second has only one color attachment.
I need to use the data from the first RTT-pass in the second camera, so
the renderorder is set accordingly.
Basically my scene is organized like this:
root
|
RTTCamera_1
| |----Model
RTTCamera_2
| |----Model
Booth cameras use the same geometry, viewport, transform. Yet the Model
graph is culled twice.
Is there any way to prevent the second cull traversal? I.e. reuse the
batch collected in the first culling?
cheers
Sebastian
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