Hi Joel, I can't tell what's going on from your description - is your Scene class derived from osg::Node and a child of root? If so, this may explain why a raw Scene* pointer is a problem. I'm having trouble picturing the layout of your application, if you can give more details that may help.
Cheers, Tom ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=42942#42942 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

