Problem solved! I had buried the reference to my scene class in my console class (which acts as a callback for a node I was destroying)...
Long way of saying "whoops", I guess. Anyway, thanks for the help - I certainly learned a good bit nonetheless. Joel ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=42986#42986 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

