Hi Peter,
I don't know about your other questions about the GL 3 context, but I
can answer this since I've been looking at it recently.
How do I get these default osg_ Uniforms into the StateSet ? The only
place where I find code for creaating them is osgUtil::SceneView, which
is marked as deprecated.
See the osgvertexattributes example, there you will see that you need to do:
context->getState()->setUseModelViewAndProjectionUniforms(true);
once you've created your context. You'll probably also need
context->getState()->setUseVertexAttributeAliasing(true);
Though I'm not sure exactly what it does.
Search in the OSG sources for getUseModelViewAndProjectionUniforms() and
getUseVertexAttributeAliasing() and you'll see where they are used to
create and update the uniforms / variables.
Hope this helps,
J-S
--
______________________________________________________
Jean-Sebastien Guay [email protected]
http://www.cm-labs.com/
http://whitestar02.dyndns-web.com/
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org