Hi J-S,

thank you for your answer, and sorry my late response, was without connection for some time.

I activated the uniforms, but still the uniforms don't get printed through my update callback. When I activate these uniforms, does this mean at all that they should be get in any StateSet of any Node ? I think they should, as otherwise I couldn't use them, right ?

Does anybody else tell me how I can create and confirm a proper GL3 context ?

Thank you,

Cheers, PP

Hi Peter,

I don't know about your other questions about the GL 3 context, but I can answer this since I've been looking at it recently.

How do I get these default osg_ Uniforms into the StateSet ? The only
place where I find code for creaating them is osgUtil::SceneView, which
is marked as deprecated.

See the osgvertexattributes example, there you will see that you need to do:

  context->getState()->setUseModelViewAndProjectionUniforms(true);

once you've created your context. You'll probably also need

  context->getState()->setUseVertexAttributeAliasing(true);

Though I'm not sure exactly what it does.

Search in the OSG sources for getUseModelViewAndProjectionUniforms() and getUseVertexAttributeAliasing() and you'll see where they are used to create and update the uniforms / variables.

Hope this helps,

J-S

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