Hi, I am in a bind, and need to add some cuda to my OSG app quickly, as in by the end of hte day. I had hoped to use osgComputer/Cuda, but I am having problems getting it to build on my machine. I suspect it is due to my using CUDA 4.0. ...so... I am trying to add it "manually" through the code as needed. My first, seemingly insurmountable hurdle, is that I can seem to set the cuda device to use... If I call cudaGLSetGLDevice before I instantiate the viewer, I get an error stating the all cuda capable devices are busy or unavailable... I thought perhaps this was a graphics context issue, so I moved this call to after I instantiate the viewer. If I call cudaGLSetGLDevice after I instantiate the viewer, I get an error stating that setting the device when a process is active is not allowed.
What is the proper way/place to call cudaGLSetGLDevice in OSG? CD Thank you! Cheers, Conan ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=43215#43215 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

