I'll give that a try... CD
Mick wrote: > Hi Conan, > > my first guess is that the Cmake-Scripts did not find Cuda on your system. > Cuda 4.0 is not a problem in general. Thus try to build osgCompute again from > scratch and take a look at the advanced variable "CUDA_RUNTIME_LIBRARY". If > it is not available correctly you will have to set it manually to your > cudart-library (this may be the case on 64-Bit machines since we still have > to adapt the FindCuda script for Cmake). > > Good luck! > > > > > sholmes wrote: > > Hi, > > > > I am in a bind, and need to add some cuda to my OSG app quickly, as in by > > the end of hte day. I had hoped to use osgComputer/Cuda, but I am having > > problems getting it to build on my machine. I suspect it is due to my > > using CUDA 4.0. ...so... I am trying to add it "manually" through the code > > as needed. My first, seemingly insurmountable hurdle, is that I can seem > > to set the cuda device to use... If I call cudaGLSetGLDevice before I > > instantiate the viewer, I get an error stating the all cuda capable devices > > are busy or unavailable... I thought perhaps this was a graphics context > > issue, so I moved this call to after I instantiate the viewer. If I call > > cudaGLSetGLDevice after I instantiate the viewer, I get an error stating > > that setting the device when a process is active is not allowed. > > > > What is the proper way/place to call cudaGLSetGLDevice in OSG? > > > > CD > > > > Thank you! > > > > Cheers, > > Conan > > > Best regards, > Mick ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=43219#43219 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

