I went to the link for the cuda_auto_contrast example... looks like it is part 
of flitr(?)... do I have to build all of flitr to build this cuda example?

CD




J.P. Delport wrote:
> Hi,
> 
> On 05/10/2011 22:23, Conan Doyle wrote:
> 
> > Hi,
> > 
> > My schedule lightened up a bit... I have an extra 24 hours to work on
> > my osg/cuda problem, so I would like to incorporate CUDA into osg the
> > "correct" way, which I think may be osgCUDA.
> > 
> > Here's what I am currently doing
> > 
> > Step 1 App renders scene to a FLOAT texture via a FBO/RTT camera Step
> > 2 This texture is used as input to a shader on a second pass/RTT
> > camera.  The shader does some calibration stuff then renders it to a
> > full screen quad. Step 3 Final render pass renders quad from step 2.
> > 
> > Here's what I NEED to do...
> > 
> > Step 1.5 Pass texture from Step 1 to a cuda kernel for processing
> > before the calibration pass (Step 2)
> > 
> > Questions:
> > 
> > 1.  Is this something I can use osgCUDA to do? 2.  Would it be
> > similar to the osgTexDemo? 3.  Can I use an FBO, or do I have to
> > switch to a PBO RTT?
> > 
> 
> 1. Absolutely
> 2. Not sure, but I will forward you an example from the osgCuda devs 
> too. I can also point you to one of our examples that does something 
> similar.
> See the code here:
> http://code.google.com/p/flitr/source/browse/#svn%2Ftrunk%2Fexamples%2Fcuda_auto_contrast
> In the above example all you have to change is to place shader passes 
> before or after the cuda pass. E.g. take the glsl_shader example and 
> just change the texture types to osgCuda::TextureRectangle.
> 
> 3. FBO is OK.
> 
> 
> > 
> > CUDA 4.0 is not necessary but would be cool as I have to use it
> > eventually, but to get past this proof of principal step I can use
> > 3.2... or 2.3...
> > 
> 
> CUDA 4.0 works fine and then you can play with Thrust too :)
> 
> cheers
> jp
> 
> 
> > 
> > CD
> > 
> > Thank you!
> > 
> > Cheers, Conan
> > 
> > ------------------ Read this topic online here:
> > http://forum.openscenegraph.org/viewtopic.php?p=43220#43220
> > 
> > 
> > 
> > 
> > 
> > _______________________________________________ osg-users mailing
> > list 
> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> > 
> > 
> 
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Read this topic online here:
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