Very sorry!

If I create a window using:

 osgViewer::Viewer viewer;
     osgWidget::WindowManager* wm = new osgWidget::WindowManager(
        &viewer,
        WINDOW_WIDTH,
        WINDOW_HEIGHT,
        MASK_2D
        );
......
.viewer.home();

I get a viewer object inside a window.
===========
However if I change

viewer.home();

to
        while(!viewer.done())
        {
                viewer.frame();
        }

I lose the osgWidget:WindowManager window and the viewer object now takes over 
the entire screen.

I would like to keep my window but be able to add additional code inside the 
viewer simulation loop.

How can I use the osgWidget::Window and be able to add calls to the simulation 
loop?

Thank you again,

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=43310#43310





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