On Tue, 2011-10-11 at 04:08 +0200, dan marshal wrote: > Very sorry! > > If I create a window using: > > osgViewer::Viewer viewer; > osgWidget::WindowManager* wm = new osgWidget::WindowManager( > &viewer, > WINDOW_WIDTH, > WINDOW_HEIGHT, > MASK_2D > ); > ...... > .viewer.home(); > > I get a viewer object inside a window. > =========== > However if I change > > viewer.home(); > > to > while(!viewer.done()) > { > viewer.frame(); > } > > I lose the osgWidget:WindowManager window and the viewer object now takes > over the entire screen. > > I would like to keep my window but be able to add additional code inside the > viewer simulation loop. > > How can I use the osgWidget::Window and be able to add calls to the > simulation loop? > > Thank you again,
Hmm, I'm still not sure what's going on. Can you provide me some example code? I tried this here on my end and saw no issues... (Linux, Fedora 15 64bit) > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=43310#43310 > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org