Hi Sobeit, osgParticle in it's present form isn't great for simulating fire effects being emitted by fast moving objects. For now I'd recommend implementing your own custom osg::Geometry and shader or update callback for the animation.
Robert. On Tue, Oct 11, 2011 at 11:47 AM, Sobeit Wang <[email protected]> wrote: > Hi, > > I followed the osgParticle example to achieve some simple fire effects. But I > find it difficult for me to build a tail flame effect. I mean, how should I > set those parameters like size range, radius and life time to achieve a > decent tail flame effect? Does anyone have any ideas? > > Thank you! > > Cheers, > sobeit > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=43312#43312 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

