Hi Sobeit,

osgParticle in it's present form isn't great for simulating fire
effects being emitted by fast moving objects.  For now I'd recommend
implementing your own custom osg::Geometry and shader or update
callback for the animation.

Robert.

On Tue, Oct 11, 2011 at 11:47 AM, Sobeit Wang <[email protected]> wrote:
> Hi,
>
> I followed the osgParticle example to achieve some simple fire effects. But I 
> find it difficult for me to build a tail flame effect. I mean, how should I 
> set those parameters like size range, radius and life time to achieve a 
> decent tail flame effect? Does anyone have any ideas?
>
> Thank you!
>
> Cheers,
> sobeit
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=43312#43312
>
>
>
>
>
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