Hi,

well, even if it's now over a year of your last posts here are some points that 
might help others.

We had a similar problem when using the Cull Mask for showing and hiding 
objects.

If you set the Cull Mask a camera using

setCullMask(NODEMASK_SHOW);

then you also have to tell the ShadowedScene about it.

We did this by
        
shadowedScene->setReceivesShadowTraversalMask(NODEMASK_RECEIVESSSHADOWTRAVERSALMASK
 | NODEMASK_SHOW);
      
and

shadowedScene->setCastsShadowTraversalMask(NODEMASK_CASTSSHADOWTRAVERSALMASK | 
NODEMASK_SHOW);

Now shadows are working as expected.

Best regards,

Johannes

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=43423#43423





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