Hi all,

this is not really a bug I guess but I want to spare other people from having 
to find this:

I tried creating loads of animation instances of the same type. This worked OK 
as long as I created all instances at once, but when I created additional 
instances during the simulation then their skeletons were totally warped, 
making my guys look like something from "The Thing". 

I found out that I could not clone a running animation. Instead I have to keep 
the original animation around and clone all visible instances from that.

Cheers,
Martin

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=43430#43430





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