Hi Filip,

There isn't an option built into the OSG that you can just switch on
to do the rendering incrementally and provide user feedback.  If you
want want to dig down into internals of the rendering backend you can
implement something like this but it's not trivial, very much an
advanced topic that I would not encourage someone new to the OSG todo.

I would add that the vast majority of users of the OSG will be
rendering frames at 60Hz+ and very rarely having problems with really
low frame rates.  If you are having problems with very low framerates
then I would suspect that that you are doing something inappropriate
with your OSG usage.  What this might be I can't say, but I can say
it's very very abnormal to have problems like you are describing.

So... I would recommend that you focus on working on why your scene is
taking so long to render then fix the problems.

Robert.

On Fri, Oct 14, 2011 at 10:51 AM, Filip Arlet <[email protected]> wrote:
> Hi, i have a big scene and it takes really long time to compute and draw 
> everything. Is in osg some tool, that enables step by step rendering, so user 
> can see that program is not frozen, but actually does something ? I dont need 
> speeding things up, that is not an issue. No realtime rendering, but rather 
> realtime responsibility, so if the scene has to be recomputed again, osg will 
> start rendering from the start instantly.
> I can implement callback, that will show the progress, but progressive 
> rendering seems better.
> Filip
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=43413#43413
>
>
>
>
>
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