Robert, Actually, the idea is that if I import a shader file with errors, I want to delete it immediately, rather than leave it loaded. So, if a shader compiled with errors, (which I could determine by checking the error log in the post draw callback), I would have it flagged and an update callback would check that flag and remove the shader if the flag was set.
Anyway, it worked perfectly, but I didn't really care for the way I had to implement it. I don't think the fact that the error log gets dumped to the console helps me out here... Sorry if I didn't make that clear. - Joel ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=43500#43500 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

