Hi Joel, On Sun, Oct 23, 2011 at 2:22 AM, Joel Graff <[email protected]> wrote: > (However, as a matter of principle, I'd still like to know what I'm missing > in regards to what it takes to traverse a scene graph from a post draw or > realize callback...)
Have a look at the osgUtil::GLObjectsVisitor this traverses a scene graph and compiles the GL objects along the way. See include/osgUtil/GLObjectsVisitor and src/osgUtil/GLObjectsVisitor.cpp. For you own task you'll be able use a much simpler NodeVisitor implementation as you'll be just interested in Program and Uniforms. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

