Hi all, I just want to inform you all about my ongoing work with dtEntity, a game/simulation framework on top of OSG. I posted an announcement a few months back, but a lot has happened since then. Most importantly, dtEntity is no longer dependent on Delta3d (although integration is still possible).
Video 1, JavaScript demos: http://www.youtube.com/watch?v=FBkcEfFb7ug Video 2, Qt editor in action: http://www.youtube.com/watch?v=TiyoaAayVMw Project homepage: http://code.google.com/p/dtentity/ Features: * Pure component system - functionality is shared by composition, not by inheritance. No data or functionality in game object, game object is an aggregation of components. * Entity system approach to storing components - components are stored by type, not by game object * Fully scriptable with Google V8 JavaScript * Integrates libRocket GUI and CEGUI * Publish-Subscribe message system * Many existing components: Mesh, animation, text label, camera, transform, sky box, ground clamper... * Plugin system for loading additional component libraries * XML map format, maps can be independently loaded and unloaded at runtime * Qt based map editor * A Qt property editor, property edit masks are configurable on a per-property basis in an xml file (for example: Vec4 Property 'color' in component of type TextureLabel? should be edited with a color picker) * Hierarchical composition of entities is possible - use attachment points to define where in scene graph an entity shows up. Example: Sky box entity has a component "LayerAttachPoint?" that other entities can choose to attach to. * Can be compiled to use Delta3D actors. This way, delta3d features like Cal3d animation, clouds rendering etc can be used. * Debug draw manager for quickly displaying debug geometry like lines, points, triangles * Prototypical PhysX bindings I would love it if other people found this useful and maybe joined my efforts to create a slim, flexible simulation infrastructure for OSG! Cheers, Martin ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=43619#43619 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

