Hi Martin,

dtEntity is a great system,
a similar system is
http://flohofwoe.blogspot.com/2007/11/nebula3s-application-layer-provides.html
(
though the engine is abandoned ) and lists many benefits for such type of
code organization (a link just for those who are still skeptical - to show
another take on the approach).

there are  efforts ( though quite different ) to simplify game development
adding
flexible interprocess events system, serializaion
http://nocturnal.insomniacgames.com/index.php/Main_Page ( code here
https://github.com/HeliumProject/Helium ) ,maybe similar features might be
of interest for you library in future.

unfortunately cannot spent much time on the system ( have other
responsibilities ), but it  actually looks great. Thanks.

BTW there are few OSG devs in G+ , so you might share some dtEntity related
news  there ( G+ seems tech oriented social network, so more people could
just chat with you on the issues ).

Regards
Sergey
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to