Hi, I'm trying to render Lucy (form the Stanford repository) stable. This model has about 28-million tris. I wrote an offline spatializer to improve culling. Every geode has after the spatializer process about 1-million tris. The size of the model is 2.4 GB - Memory on my NV Quadro 5000 is about 2.5 GB.
Sync to VBlank is on. Here my problem: When I'm start the osgviewer it took about 30-40 seconds - that's okay. The viewer also ran with an acceptable frame rate. Everything fine. (Stats: Draw 2.3 GPU: 27.2). If I move Lucy so that only a half or a fourth of the model is displayed the frame rate increased (culling active). BUT if I move the model back - that everything is visible again the frame rate is not that I was expected. (Stats: Draw: 2.68 GPU: 1000.0). Any suggestions? I thought - through the culling process the culled geodes could be deleted on the GPUs memory and they have to reload - but after waiting 120-500 seconds the frame rate doesn't get better. Again any suggestions? ... Thank you! Cheers, Mo ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=43703#43703 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

