Hi Robert,

I knew that by creating an osg::Texture2D::SubloadCallback I could have control 
over the image loading but I need to be able to pick the luxels data and "past 
it" over the lightmap sample multiple time after load time, can I call the 
subload function multiple time? ... and since it's a subload method how can I 
pass the luxels data? The best case scenario would be a way to copy the luxel 
raw data (or a newly builded osg::Image from this data) and past it to another 
one with x,y,w,h ... I'm probably missing the point somewhere but I'm really 
lost right now :|

Thank you!

Cheers,
Micael

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