Hi Robert, I knew that by creating an osg::Texture2D::SubloadCallback I could have control over the image loading but I need to be able to pick the luxels data and "past it" over the lightmap sample multiple time after load time, can I call the subload function multiple time? ... and since it's a subload method how can I pass the luxels data? The best case scenario would be a way to copy the luxel raw data (or a newly builded osg::Image from this data) and past it to another one with x,y,w,h ... I'm probably missing the point somewhere but I'm really lost right now :|
Thank you! Cheers, Micael ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=43705#43705 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

