HI Micael, On 3 November 2011 19:17, Micael Levesque <[email protected]> wrote: > I knew that by creating an osg::Texture2D::SubloadCallback I could have > control over the image loading but I need to be able to pick the luxels data > and "past it" over the lightmap sample multiple time after load time, can I > call the subload function multiple time?
The osg::Texture will call your callback automatically so it'll be up to your code how you manage the initial loading and subloading. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

