HI Micael,

On 3 November 2011 19:17, Micael Levesque <[email protected]> wrote:
> I knew that by creating an osg::Texture2D::SubloadCallback I could have 
> control over the image loading but I need to be able to pick the luxels data 
> and "past it" over the lightmap sample multiple time after load time, can I 
> call the subload function multiple time?

The osg::Texture will call your callback automatically so it'll be up
to your code how you manage the initial loading and subloading.

Robert.
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