Howdy all,

The way I am using OSG is probably atypical: I am not using it for 
visualization perse, but mainly to simulate (stereo) vision sensors for AI 
agents.

As a result, my runtime is "simulated time" (and not real-time or system time). 
Hence, when I run my viewer-loop, each iteration is a fixed time step (1/30th 
of a second).

I believe that osgOcean however is running in its own thread using system time, 
so as a result my AI agent perceives an ocean that moves 30 times  too fast.

Is there a way to setup osgOcean such that each time viewer.frame() is called, 
it only progresses a fixed time step?


Cheers,
bart

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http://forum.openscenegraph.org/viewtopic.php?p=43745#43745





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