Howdy all, The way I am using OSG is probably atypical: I am not using it for visualization perse, but mainly to simulate (stereo) vision sensors for AI agents.
As a result, my runtime is "simulated time" (and not real-time or system time). Hence, when I run my viewer-loop, each iteration is a fixed time step (1/30th of a second). I believe that osgOcean however is running in its own thread using system time, so as a result my AI agent perceives an ocean that moves 30 times too fast. Is there a way to setup osgOcean such that each time viewer.frame() is called, it only progresses a fixed time step? Cheers, bart ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=43745#43745 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

