Hi All,
I got the point. The vertex order of some faces of the wheel causes it.
I modified one face of the wheel inverting the vertex order and after that 
modification I can see that face correctly coloured.
Now, since I used the osg::Material::FRONT_AND_BACK option, why it doesn't work?

In attachment the scene dump.

Regards
Gianni

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=43755#43755




Attachments: 
http://forum.openscenegraph.org//files/wheel_red_927.zip


_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to