Hi All, I got the point. The vertex order of some faces of the wheel causes it. I modified one face of the wheel inverting the vertex order and after that modification I can see that face correctly coloured. Now, since I used the osg::Material::FRONT_AND_BACK option, why it doesn't work?
In attachment the scene dump. Regards Gianni ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=43755#43755 Attachments: http://forum.openscenegraph.org//files/wheel_red_927.zip _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

