Hi, I have a task that will require placing a model of launch vehicle in orbit around the earth and I've been delving into the OSG library code so I don't have to re-invent functionality that may already exist. Both the CoordinateSystemNode and the EllipsoidModel classes are well defined and look very promising. But I'm concerned about how some code that computes the local coordinate frame.
in CoordinateSystemNode::computeLocalCoordinateFrame Line # 45-61 the variable 'height' doesn't seem to be utilized. Whatever value was returned after calling this Code: _ellipsoidModel->convertXYZToLatLongHeight(position.x(),position.y(),position.z(),latitude, longitude, height); seems not to factor in the height when trying to compute the local to world transform from Latitude, Longitude and Height. Code: _ellipsoidModel->computeLocalToWorldTransformFromLatLongHeight(latitude, longitude, 0.0f, localToWorld); Is this a possible bug or am I missing something important? Thank you!! Scott ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=43779#43779 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org