Hi Peter,

This bug has been fixed in 3.0.0.

Thanks,
Robert.

On 11 November 2011 09:29, Peter Wraae Marino <[email protected]> wrote:
> Hi,
>
> void PrimitiveShapeVisitor::createCylinderBody(unsigned int numSegments, 
> float radius, float height, const osg::Matrix& matrix)
>
> has a bug.. it doesn't transform the last two points:
>
>  // do last point by hand to ensure no round off errors.
>        _functor.vertex(osg::Vec3(r,0.0f,topz));
>        _functor.vertex(osg::Vec3(r,0.0f,basez));
>
> missing "* matrix"
>
> osg version 2.8.3
>
> Thank you!
>
> Cheers,
> Peter
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=43827#43827
>
>
>
>
>
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