Hi Peter, This bug has been fixed in 3.0.0.
Thanks, Robert. On 11 November 2011 09:29, Peter Wraae Marino <[email protected]> wrote: > Hi, > > void PrimitiveShapeVisitor::createCylinderBody(unsigned int numSegments, > float radius, float height, const osg::Matrix& matrix) > > has a bug.. it doesn't transform the last two points: > > // do last point by hand to ensure no round off errors. > _functor.vertex(osg::Vec3(r,0.0f,topz)); > _functor.vertex(osg::Vec3(r,0.0f,basez)); > > missing "* matrix" > > osg version 2.8.3 > > Thank you! > > Cheers, > Peter > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=43827#43827 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

