Hi,
void PrimitiveShapeVisitor::createCylinderBody(unsigned int numSegments, float
radius, float height, const osg::Matrix& matrix)
has a bug.. it doesn't transform the last two points:
// do last point by hand to ensure no round off errors.
_functor.vertex(osg::Vec3(r,0.0f,topz));
_functor.vertex(osg::Vec3(r,0.0f,basez));
missing "* matrix"
osg version 2.8.3
Thank you!
Cheers,
Peter
------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=43827#43827
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