Hi,
In osgmotionblur example, blurring effect is added to the single instance of 
osgViewer::Viewer:Windows by adding a derived MotionBlurOperation.
How can i add that blurring effect to my individual geode/Node in my scene? i 
want some of my moving objects blur so i need to set some of them with blurring 
when they move and remove blurring when they stop moving.

Can osg::Operation instances be added other than Windows or Viewers?
Should i use some other callbacks for nodes or geodes?
... 
Thx..

Atilla.

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