Hi, In osgmotionblur example, blurring effect is added to the single instance of osgViewer::Viewer:Windows by adding a derived MotionBlurOperation. How can i add that blurring effect to my individual geode/Node in my scene? i want some of my moving objects blur so i need to set some of them with blurring when they move and remove blurring when they stop moving.
Can osg::Operation instances be added other than Windows or Viewers? Should i use some other callbacks for nodes or geodes? ... Thx.. Atilla. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=43898#43898 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

