Hi Atillia,

On 15 November 2011 17:00, Atilla Selem <[email protected]> wrote:
> In osgmotionblur example, blurring effect is added to the single instance of 
> osgViewer::Viewer:Windows by adding a derived MotionBlurOperation.
> How can i add that blurring effect to my individual geode/Node in my scene? i 
> want some of my moving objects blur so i need to set some of them with 
> blurring when they move and remove blurring when they stop moving.
>
> Can osg::Operation instances be added other than Windows or Viewers?
> Should i use some other callbacks for nodes or geodes?

osgmotionblur works by using the accumulation buffer to blend previous
frames colour buffer with the current frame, this means it's a whole
window effect and not one that can be used for individual objects.

To do motion blur on individual objects you'll need to take a very
different tack - you'll need to come up with a custom scheme that
suits the type of scene that you have.

Robert.
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to