Hi, What you're seeing is the specular highlights based on your light source and material properties. To turn this off, set your specular material rgb and shininess to 0.0.
Since OSG uses OpenGL under the hood, it would be helpful to understand the OpenGL lighting model...:) Shayne ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=43905#43905 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

