Hi,

What you're seeing is the specular highlights based on your light source and 
material properties. To turn this off, set your specular material rgb and 
shininess to 0.0.

Since OSG uses OpenGL under the hood, it would be helpful to understand the 
OpenGL lighting model...:)

Shayne

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=43905#43905





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