Wait a sec I think I spoke too soon. I used [/code]osg::Matrixd transformMatrix = osg::computeLocalToWorld(this->getNodePath(),true); Code:
to create a transform matrix to go from local to world coordinates, but what does world coordinates mean in this case? What if I've read in my ive terrain file but haven't attached it to any root? What I need is to be able to take a vertex coordinate and convert it to lat lon height or xyz with respect to the ellipsoid model. What will multiplying my transformMatrix by the xyz of the local vertices give me if my terrain node hasn't been attached to the root yet? ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=43952#43952 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

