I don't think there are other textures involved to add MSAA to..

 two other blur units before the UnitInResampleOut could help yes,

also notice that the radius should be about 2.5 - 3 times sigma to make sure
the entire kernel is used instead of cutoff by the radius.

grtz,

René

2011/11/24 Jean-Sébastien Guay <jean-sebastien.g...@cm-labs.com>

> Hello René,
>
>
>  maybe multisampling can reduce the problem.
>>
>
> The screenshot was with 4x MSAA active (in the camera->attach(...) call of
> the HDR code, where we bind a texture to the main scene camera which is
> then passed to the first unit in the osgPPU pipeline).
>
> Perhaps you're suggesting I enable MSAA for one of the other stages in the
> pipeline? How would I do that?
>
>
>  also you can add an additional gausian blur to the image before
>> resampling to reduce the artifacts.
>>
>
> Again using the same separable blur (x and y passes)? So I would add two
> other units before the UnitInResampleOut?
>
> Thanks for your suggestions,
>
>
> J-S
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