Hi Filip, On 15 November 2011 10:17, Filip Arlet <[email protected]> wrote: > I think I have similar problem. I studied osg code and find out, that > NodeCallback set as Node->CullCallback is called only if node is not culled > therefore (osgUtil::CullVisitor*)(nv->isCulled(node)) always return false. > I want to implement dynamic line style lod, where shoud I start ?
You'll need to make sure that the bounding volume of the geometry you are updating is being updated as well - call geometry->dirtyBound() and it'll updated the itself whole parental path that it's size has changed and needs recomputing. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

