Hi jp, thanks for your response
> > Must rendering happen in parallel, or just the processing by each agent? > That was the plan - I thought this way I can easily swap in/out other agents. > > You can consider FBOs and read back to CPU as well. > What advantage does an FBO have over a pBuffer? > > Having many viewers means that you have a copy of all scene elements per > agent. > I cannot share the same scene graph with multiple viewers (i.e. give each viewer a pointer to the same graph)? They have to be separate copies? > > You can use a viewer with as many FBO cameras as you need, these can then > share the scene elements. > Ok, how do I control each camera? Can I put on the scenegraph under a transform node so that I can use a callback function to control each camera motion? > > If you use FBOs you can just select the texture for the agent you want > and place it as a texture on a quad in the main camera. > Like the idea Cheers, bart ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=44226#44226 _______________________________________________ osg-users mailing list http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org [/quote] -- This message is subject to the CSIR's copyright terms and conditions, e-mail legal notice, and implemented Open Document Format (ODF) standard. The full disclaimer details can be found at http://www.csir.co.za/disclaimer.html. This message has been scanned for viruses and dangerous content by MailScanner, and is believed to be clean. _______________________________________________ osg-users mailing list http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org ------------------ Post generated by Mail2Forum[/quote] ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=44234#44234 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

