We use multiple viewers created and run from multiple threads, since our 
application is heavily modular and multiple modules can create and control 
their own viewers without a central coordinator.  We don't limit what threading 
mode is used, and we haven't had problems with multiple viewers in 
multithreaded mode. We haven't done anything particularly complex as far as 
rendering goes so I don't know what the performance implications are, but I 
know it works for some things at least.

Cheers,
Tom

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