Hi again,

Yeah, the original question was rendering to Vector SVG (or EMF directly), but 
osgNVPR definitely looks interesting for other tasks.
Thanks for the suggestions regarding GL2PS, but I'm a little bit worried about 
its dependence on the deprecated OpenGL feedback buffer. I also tried getting 
an OpenGL->SVG test output from it, and converting that one to EMF, and I had a 
number of graphical artifact with visible triangle edges and such.

I'm currently thinking that the best solution for my specific case will be to 
recreate the graphs by outputting to Python MatPlotLib and using it for SVG/EMF 
export, but this is clearly outside the scope of the OSG mailing list.

Thanks for the suggestions, and I might still try to integrate the GL2PS 
solution at some point.

Jesper D. Thomsen
AnyBody Technology

-----Original Message-----
From: [email protected] 
[mailto:[email protected]] On Behalf Of Jason Daly
Sent: 15. december 2011 18:03
To: OpenSceneGraph Users
Subject: Re: [osg-users] Exporting to SVG from OpenSceneGraph.

On 12/15/2011 11:37 AM, Chris 'Xenon' Hanson wrote:
> On 12/14/2011 9:31 AM, Jason Daly wrote:
>> Actually, Jeremy Moles is working on a nodekit that uses nVidia's 
>> path rendering extension to OpenGL to render 2d vector graphics in 3d 
>> space.  I believe the extension can read SVG files natively, so Jeremy's 
>> osgNVPR kit should be able to as well.
>    But, I think that's the reverse of what he wanted to do, right?
>

Probably.  The OP asked whether one could "render to vector SVG from 
OpenSceneGraph".  I guess I read it too quickly and missed the "to"   :-)

--"J"

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