Just wanna post an update on my progress here. The good news is that today I managed to get things rendering: [Image: http://img337.imageshack.us/img337/5662/osgnacl.png ]
That bad news is that I don't have much time left to work on this and I currently cannot get the triangle shown above to rotate or move and thus show off the real time nature of it. I need to track down where/how the final matrix is making its way to OpenGL ES 2.0 (in this case it doesn't seem to be making it). Another possibility is that maybe subsequent swapbuffer calls aren't actually executed as I do see this from stderr: "Warning: detected OpenGL error 'invalid enumerant' at Before Renderer::compile". I'm guessing that the remaining functionality/issues could be handled without much trouble by someone with more expertise in OSG than myself and to that end, I would be more than happy to share my code and describe in detail what I've done. Please either reply here or send me a pm if you're interested. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=44796#44796 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

