Hi at all and a happy new year.

I want to animate a character in OSG with the Kinect(OpenNI).

My idear was to create an character in Blender(2.59 / 2.6...) with a skeleton.
But I am not sure how can I export this. I cant install the osgexporter.
In an other topic from me ("Problems with setInfluenceMap to RigGeometry") I 
used a little python script. 

This writes bonename, pointinex and weight in an txt file.
Then I export the mesh as an OBJ-File.
But I think this isn't a good way.

Have anybody a better idear?

Thank you!

Cheers,
Benjamin

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=44519#44519





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