Hi Cedric,
by the version 2.59 it doesn't work. I install the the script and see the
entry, but I can not enable the addon.
[Image: http://www7.pic-upload.de/thumb/03.01.12/xum28nx4h7fr.png ]
(http://www.pic-upload.de/view-12504262/blender2_59.png.html)
By the Version 2.60a it works good.
Thanks.
___________________________
Now I have two skeletons (blender, kinect) with different size.
How can I match this?
Or is it enough to copy the Rotation from the Bones?
In a simple test I create a funktion like this.
update(XnSkeletonJointTransformation jointT)
{
//fill Matrix with the value from jointT
::osg::Matrix mat(values);
Bone->setMatrix(mat);
}
Thank you!
Cheers,
Benjamin
------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=44555#44555
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