Hi Cedric,

by the version 2.59 it doesn't work. I install the the script and see the 
entry, but I can not enable the addon.
[Image: http://www7.pic-upload.de/thumb/03.01.12/xum28nx4h7fr.png ] 
(http://www.pic-upload.de/view-12504262/blender2_59.png.html)



By the Version 2.60a it works good.

Thanks.

___________________________


Now I have two skeletons (blender, kinect) with different size.

How can I match this?
Or is it enough to copy the Rotation from the Bones?

In a simple test I create a funktion like this.

update(XnSkeletonJointTransformation jointT)
{
//fill Matrix with the value from jointT 
::osg::Matrix mat(values);
Bone->setMatrix(mat);
}


Thank you!

Cheers,
Benjamin

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=44555#44555





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