Hi,
The best would be to improve the osgexporter to support skinning correctly for 
blender 2.60. The repository is on github, 
https://github.com/cedricpinson/osgexport


Cedric Pinson
Provide OpenGL, WebGL services
+33 659 598 614 - 
http://cedricpinson.com - http://osgjs.org - http://showwebgl.com

On Jan 2, 2012, at 12:41 PM, Benjamin Gehmlich wrote:

> Hi at all and a happy new year.
> 
> I want to animate a character in OSG with the Kinect(OpenNI).
> 
> My idear was to create an character in Blender(2.59 / 2.6...) with a skeleton.
> But I am not sure how can I export this. I cant install the osgexporter.
> In an other topic from me ("Problems with setInfluenceMap to RigGeometry") I 
> used a little python script. 
> 
> This writes bonename, pointinex and weight in an txt file.
> Then I export the mesh as an OBJ-File.
> But I think this isn't a good way.
> 
> Have anybody a better idear?
> 
> Thank you!
> 
> Cheers,
> Benjamin
> 
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=44519#44519
> 
> 
> 
> 
> 
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> 

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