Hi, The best would be to improve the osgexporter to support skinning correctly for blender 2.60. The repository is on github, https://github.com/cedricpinson/osgexport
Cedric Pinson Provide OpenGL, WebGL services +33 659 598 614 - http://cedricpinson.com - http://osgjs.org - http://showwebgl.com On Jan 2, 2012, at 12:41 PM, Benjamin Gehmlich wrote: > Hi at all and a happy new year. > > I want to animate a character in OSG with the Kinect(OpenNI). > > My idear was to create an character in Blender(2.59 / 2.6...) with a skeleton. > But I am not sure how can I export this. I cant install the osgexporter. > In an other topic from me ("Problems with setInfluenceMap to RigGeometry") I > used a little python script. > > This writes bonename, pointinex and weight in an txt file. > Then I export the mesh as an OBJ-File. > But I think this isn't a good way. > > Have anybody a better idear? > > Thank you! > > Cheers, > Benjamin > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=44519#44519 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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