On 01/10/2012 04:39 PM, Paul Martz wrote:
Other sections too, 3.10.1 for example. Try searching the spec for "centroid" or
"noperspective"; information on shader variable interpolation is scattered
around in several places.

I'd think simple linear interpolation could be accomplished using the
noperspective qualifier:
      noperspective out vec3 eyeCoord; // for example
...but I haven't played with this.

You might consider searching/posting at the opengl.org discussion boards.

Good call, Paul. I don't remember hearing about the interpolation qualifiers. Those are covered in section 4.5 of the GLSL spec...

http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.clean.pdf


--"J"

_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to