Hi, have you tried the osxOpenSceneGraph[1] addon to embed OpenFrameworks into OpenSceneGraph? It uses a osgCompositeViewer internally, but unfortunately i didn't port it to OF 007 yet.
cheers, Stephan [1]https://github.com/stmh/ofxOpenSceneGraph Am 06.01.12 08:42, schrieb Stephane Bertout: > Hi, > > > I'm actually developing an application using openframework and > openscenegraph.. (I'm able to render 3d from osg inside my of application..) > Now trying to integrate some particle effects and I have some issues where my > particles don't seem to be visible at all.. > I've basically copy pasted the particle code creation from the sdk example > (osgParticle.cpp) so the initialisation side must be correct ;-) > The only difference with the example is that in my code I use > osgUtil::SceneView instead of osgViewer::Viewer > I've obviously tried to move my camera without any luck.. > > Before changing my code to use osgViewer::Viewer I just wanted to check with > the community... because it doesn't really make sense to me.. > > Anyway.. any idea or anything to say please do not hesitate ! > > > Thank you! > > Cheers, > ox > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=44652#44652 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

