Hi,

have you tried the osxOpenSceneGraph[1] addon to embed OpenFrameworks
into OpenSceneGraph? It uses a osgCompositeViewer internally, but
unfortunately i didn't port it  to OF 007 yet.

cheers,
Stephan

[1]https://github.com/stmh/ofxOpenSceneGraph

Am 06.01.12 08:42, schrieb Stephane Bertout:
> Hi,
> 
> 
> I'm actually developing an application using openframework and 
> openscenegraph.. (I'm able to render 3d from osg inside my of application..)
> Now trying to integrate some particle effects and I have some issues where my 
> particles don't seem to be visible at all..
> I've basically copy pasted the particle code creation from the sdk example 
> (osgParticle.cpp) so the initialisation side must be correct ;-)
> The only difference with the example is that in my code I use 
> osgUtil::SceneView instead of osgViewer::Viewer
> I've obviously tried to move my camera without any luck..
> 
> Before changing my code to use osgViewer::Viewer I just wanted to check with 
> the community... because it doesn't really make sense to me..
> 
> Anyway.. any idea or anything to say please do not hesitate !
>  
> 
> Thank you!
> 
> Cheers,
> ox
> 
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=44652#44652
> 
> 
> 
> 
> 
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