Hi Anna, This should work out of the box - the two windows should be rendering and synchronised. How are you setting up your viewer and graphics contexts?
A a general note, if you are using a single graphics card for best performance one usually tries to use a single graphics window and have two cameras or more share this context. Is there a reason why you need two separate windows rather than a single window with two views? Robert. On 14 January 2012 21:21, Anna Sokol <annaso...@gmail.com> wrote: > Hi, > > I am trying to figure out how to keep multiple graphics contexts in frame > sync. > > My operating system is Windows XP SP3. > My graphics is NVidia Quadro NVS 290 with the latest driver 276.42. > I'm using OpenSceneGraph 3.0.1 compiled with Visual C++ 2005 for win32. > > I have vsync on in the driver and in Traits, also I am using a > CullDrawThreadPerContext as the threading model. > I have 2 graphics windows with separate contexts showing the same scene with > a "left" and "right" view on one display. > I have the scene moving across both windows so that I can see if its > properly syncing. > It sometimes visibly looks to be a number of frames out of sync (i.e. one of > the rendered context is dragging behind). > What could be causing this? In the threads? Or down in the graphics card? > Is there any specific settings I should set to make the rendered contexts > stay in frame sync? > > > Regards, > Anna Sokol > _____________________________________________________ > "Once we accept our limits, we go beyond them. " -- Albert Einstein > > _______________________________________________ > osg-users mailing list > email@example.com > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list firstname.lastname@example.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org