wang shuiying <shuiying.w...@fu-berlin.de> writes: > Hello, > > I am really sorry to trouble you again with my naive questions. :-) > (1)Where does LineSegmentIntersector carry out its intersection? In > GPU or CPU?
Looking at the implementation of operator() in LineSegmentIntersection.cpp shows that it performs everything on the CPU. I could only find a CUDA implementation for the 2D case. > (2) How can I know which processes happen in GPU, which ones in CPU? > (perhaps only draw traversal happens in GPU?) > (3)How can I check the rendering rates of my osg programm? Is it > invariant during run time or does it remain constant? osg::Viewer has a osg::Stats property and also comes with osgViewer::StatsHandler which can print timings as a HUD display. > > Thank you very much in advance! > > Shuiying > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org