Hi Phillipp, RecordAnimationPath is just a simple utility class. It's quite easy to roll your own so this may well be the most convenient way for your to do it. Alternatively you could just modify the existing class to just populate an AnimationPath and now write out to disk.
Robert. On 17 January 2012 13:19, Philipp Moeller <[email protected]> wrote: > Hello list, > > osgViewer::RecordAnimationPath will always store the AnimationPath to a > file. This looks very limited to me. For my use-case extracting a > osg::AnimationPath would be enough and it seems possible to extend the > current interface with this functionality. Otherwise it would be nice, > if osg::RecordAnimationPath could be used with a stringstream to allow > me to store the produced string. > > Am I overlooking some functionality here? Otherwise I could contribute > the modifications. > > Cheers, > Philipp > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

