Hi,

It's been a few weeks since I've exposed my lack of knowledge of OSG, so I 
figured I'd do it again.

I'm having a bit of difficulty figuring out how to render a camera view to an 
FBO only when that camera is part of a View. I have no trouble in RTT when I 
simply place a camera in the graph manually, but I need it to be part of a view 
so that existing manipulators can be used. This could probably be done by 
attaching a pbuffer as a graphics context, but we're trying to not use 
deprecated functionality for the product. I also want to avoid drawing to any 
sort of hidden window, unless there's some sort of optimization under the hood 
that adds no performance overhead. Is there an easy way to have a View camera 
RTT using an FBO without the existing graphics contexts?

Thanks,
Adam

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