Hi Tim,

Thanks for the suggestion. I'll definitely take a look at it. I saw your 
response in another thread about RTT and was going to PM you before I saw you 
respond here.

>From reading the OpenGL specification, FBOs can't be shared between graphics 
>contexts, so it doesn't look like I have an option, anyway. After making this 
>change, everything looks as expected. I was just hesitant to attach a graphics 
>context I didn't intend to draw to to the secondary view only to be used for 
>RTT, but as its main camera is set to render to texture via FBO only, I 
>suppose this isn't a problem. Is there anything wrong with this implementation?

Thanks,
Adam

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http://forum.openscenegraph.org/viewtopic.php?p=45083#45083





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