Hi Tim, Thanks for the suggestion. I'll definitely take a look at it. I saw your response in another thread about RTT and was going to PM you before I saw you respond here.
>From reading the OpenGL specification, FBOs can't be shared between graphics >contexts, so it doesn't look like I have an option, anyway. After making this >change, everything looks as expected. I was just hesitant to attach a graphics >context I didn't intend to draw to to the secondary view only to be used for >RTT, but as its main camera is set to render to texture via FBO only, I >suppose this isn't a problem. Is there anything wrong with this implementation? Thanks, Adam ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=45083#45083 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

