Hi, You'll need to add two things to the geode or drawable's state set:
- An osg::BlendFunc with the proper arguments for the blend you want - Calling setRenderingHint() with osg::StateSet::TRANSPARENT_BIN so it's in the proper render bin ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=45101#45101 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

