Thank you so much. I got it transparent, as you suggested, with the following 
code that I added to the end.
Code:
        osg::StateSet* set = geode->getOrCreateStateSet();
        set->setRenderingHint(osg::StateSet::TRANSPARENT_BIN);
        set->setAttributeAndModes(new osg::BlendFunc(GL_SRC_ALPHA 
,GL_ONE_MINUS_SRC_ALPHA), osg::StateAttribute::ON);



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http://forum.openscenegraph.org/viewtopic.php?p=45103#45103





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